

“This is painfully slow up until recently, most MMU games had trouble running at 20fps on a fast CPU!

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“Most games on the Wii and Gamecube use the default memory management software, which is easily emulated, but a few do their own custom stuff, which requires implementing (potentially) the full features of this aspect of the hardware,” Fiora explains. Performance improvements from comex and Fiora's contributions. This video explains those bugs and shows how the games perform properly when they're fixed. “Fixing the recompiler to match this behavior cost a small amount of speed, but the effect was tremendous: it fixed ghosts in Mario Kart, replays in Brawl and F-Zero, physics in Zelda, and a whole lot of other things.” As a result, it’s now possible to save replays of games like Mario Kart Wii on a console, copy the file to a PC, and play it back 100% accurately. “magumagu discovered that floating-point multiply operations had slightly odd rounding behavior in certain cases,” Fiora wrote. She also built on top of the work of another contributor, magumagu, to bring his fixes for physics and collision emulation to the hardware JIT compiler and interpreter.
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Sega’s Super Monkey Ball and F-Zero GX, for example, both used an unusual bit of code that almost no other GameCube games use, and as a result that code wasn’t built into the recompiler. “The rest are mostly system instructions that are rarely used.”įiora’s work on Dolphin has also helped correct some longstanding issues with specific game performance. “I've implemented a lot more in the past two months, putting the x86 recompiler up around 90% of instructions implemented,” Fiora wrote. Because games consist of millions of CPU instructions, there are many, many opportunities for slowdown. Remember that if the compiler doesn’t recognize an instruction, it has to fall back on the much slower CPU interpreter. General recompiler improvements make the emulator's baseline performance better, but her other big job, implementing missing instructions, help make individual games run more efficiently. In one month! She elaborated that these were general recompiler improvements, which means “better ways of optimizing blocks of code (moving instructions around, combining instructions, and so on) and better ways of implementing individual PowerPC instructions with fewer x86 instructions than before.”

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This happens in other recompilers too for example, browser makers advise people not to use certain Javascript constructs because they force a fallback to interpreter mode, and slow things down massively.”įollowing all that so far? Dolphin’s August update states that Fiora’s work on the JIT compiler sped it up by a 26%. It's totally expected the recompiler has to drop back to the interpreter for some instructions, but ideally those instructions should be very few and far between.
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But the recompiler can only transform instructions that it knows how to recompile otherwise, it has to stop and drop back to the interpreter for that one instruction, and this is really slow. "Dolphin isn't quite that sophisticated-it has a single recompiler that runs on all blocks of code. This is way faster-by orders of magnitude! This shows up in web browsers, for example: at first they use an interpreter to run Javascript, then they recompile the most often-used parts with a basic recompiler, and sometimes if a section of code is used a whole lot, they recompile it with a slower, optimizing compiler that generates more efficient code. “A just-in-time (JIT) compiler takes blocks of code and transforms them into x86 code (recompiling), then executes that. She started to learn more about programming. And, in the process, grew curious about how emulators work. So she found a way to play it on her computer. She wanted to play Pokemon, but her parents wouldn’t buy her a Game Boy. Fittingly, she owes her career to another emulator called NO$GBA she discovered as a 10-year-old. Don't do it.įiora is a programmer by day, and contributes to Dolphin on-and-off in her spare time. Ripping your own Wii/GameCube discs is legal, but downloading them is definitely not. For its most accurate audio emulation, Dolphin does require a DSP (digital signal processor) dumped from a Wii downloading that is illegal, but dumping it from your own modded Wii is perfectly legal. It’s written by programmers like Fiora, and none of that code belongs to Nintendo. The code of the emulator itself is completely legal. If you don’t closely follow the emulation scene, you may wonder why Nintendo hasn’t shut down the Dolphin project.
